I guess you are trying to compile for iOS5, if you are not sorry for the
noise.

Cheers.

2012/3/9 Jordi Torres <jtorresfa...@gmail.com>

> Hi Mike,
>
> Attached is a cmake toolchain to build osg against GLES2. You need to
> comment lines from 204 - 207 in the CMakeLists.txt:
>
>   #the below is taken from ogre, it states the gcc stuff needs to happen
> before PROJECT() is called. I've no clue if we even need it
>         # Force gcc <= 4.2 on iPhone
>         #include(CMakeForceCompiler)
>         #CMAKE_FORCE_C_COMPILER(gcc-4.2 GNU)
>         #CMAKE_FORCE_CXX_COMPILER(gcc-4.2 GNU)
>         #SET(GCC_THUMB_SUPPORT NO)
>
> And then simply do:
> $cmake  -DCMAKE_TOOLCHAIN_FILE=iOS5_GLES2.cmake and make install
> or if you prefer to compile in XCode:
>  $cmake -GXCode  -DCMAKE_TOOLCHAIN_FILE=iOS5_GLES2.cmake
>
>
> If it solves your problem please report here and I will try to submit this
> with a simple GLES2 example.
>
> Cheers.
>
> 2012/3/8 Mike Wozniewski <m...@mikewoz.com>
>
>> Hi Tobias,
>>
>> Is there any chance you can post your cmake command that builds for
>> OpenGL ES2? I tried yours (had to change the SDK to 5.0) but I get a ton of
>> compile errors, starting with:
>>
>> 'glLoadMatrixf' was not declared in this scope
>>
>> Thanks,
>> Mike
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=46116#46116
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> Jordi Torres Fabra
>
> gvSIG 3D blog
> http://gvsig3d.blogspot.com
> Instituto de Automática e Informática Industrial
> http://www.ai2.upv.es
>



-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
http://www.ai2.upv.es
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