Okay another update: I managed to successfully build OSG using Jordi's cmake toolchain. I still needed to do another few things:
- build my own universal freetype library for iOS and set the proper variables in the toolchain - add the CoreGraphics and ImageUI frameworks to the linker flags - enable code signing So I can successfully build the example_osgViewerIPhone target, and it runs on my device, but I don't see anything - just a blank viewer with the standard blue background. There are some errors related to shaders not being attached properly: Code: Warning: detected OpenGL error 'invalid enumerant' at Before Renderer::compile VERTEX glCompileShader "" FAILED VERTEX Shader "" infolog: ERROR: 0:8: Use of undeclared identifier 'gl_FrontColor' FRAGMENT glCompileShader "" FAILED FRAGMENT Shader "" infolog: ERROR: 0:4: 'vec4' : declaration must include a precision qualifier for type ERROR: 0:5: Use of undeclared identifier 'base' ERROR: 0:6: Use of undeclared identifier 'color' ERROR: 0:6: Use of undeclared identifier 'gl_Color' ERROR: 0:7: Use of undeclared identifier 'color' glLinkProgram "" FAILED Program "" infolog: ERROR: One or more attached shaders not successfully compiled I don't see any shaders in the example... I guess this is something upstream in OSG? Does anyone have an idea of why the example isn't working? Are there any OpenGL ES 2.0 examples out there? Thanks, Mike[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46605#46605 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

