Thanks! That saved me a lot of cut and paste work. I've been in the c++ mindset 
of "avoid the preprocessor" for so long that stuff like that doesn't even occur 
to me any more.

However, I'm still interested in an answer to the question. I guess at a more 
fundamental level, the question is, "Does OpenScenegraph adapt to your shaders, 
or do you have to adapt your shaders to OpenScenegraph?" (and if it's the first 
case, how do you do it.)

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46284#46284





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to