What you're trying to do is the PIMPL design pattern. I'll leave the details to Google :)
You may also want to brush up on the Factory design pattern for generating your opaque handles. In a direct answer to your question, no you can't use a void* to store a ref_ptr<> (without some trickery). You can, however, store a pointer to a ref_ptr<> as a void* . Then when you need to use it, convert it like this to avoid having to double dereference it every time you use it. Code: ref_ptr< Node> &node = *reinterpret_cast< ref_ptr< Node> *>(mysteryPtr); And don't forget to delete the pointer to the ref_ptr<> when you're done. if you leak the ref_ptr<> the node will never get collected. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46372#46372 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

