I am not the original poster, but I'd love to see a library of implicitly (mathematically) defined shapes that use GLSL raytracing/raymarching for rendering. So you can get perfect spheres without any geometry load.
Spheres, Cones, etc... that kind of stuff that is hard to tacke with meshes. If the GLSL allowed for flexibly defined material properties, this would be even nicer. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

