I am not the original poster, but I'd love to see a library of
implicitly (mathematically) defined shapes that use GLSL
raytracing/raymarching for rendering. So you can get perfect spheres
without any geometry load.

Spheres, Cones, etc... that kind of stuff that is hard to tacke with meshes.

If the GLSL allowed for flexibly defined material properties, this
would be even nicer.

Christian
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