Hi y'all I'm trying to implement shadow in my scene. My scene makes use of up to 4 texture levels in its models. I read in some comments that the lipsm and other shader based shadow techniques are not really made for multi texturing. Ist here anybody out there that made a custom shader that implements multitexturing and aswell fog functionality?
Regards Daniel ******************************************* Daniel Schmid Swiss SIMTEC AG Frutigenstrasse 4 CH-3600 Thun Tel: +41 33 533 02 10 Fax: +41 33 533 02 01 Mail: [email protected]<mailto:[email protected]> URL: http://www.swiss-simtec.ch<http://www.swiss-simtec.ch/> *******************************************
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