Hi y'all

I'm trying to implement shadow in my scene. My scene makes use of up to 4 
texture levels in its models. I read in some comments that the lipsm and other 
shader based shadow techniques are not really made for multi texturing. Ist 
here anybody out there that made a custom shader that implements multitexturing 
and aswell fog functionality?

Regards
Daniel

*******************************************
Daniel Schmid
Swiss SIMTEC AG
Frutigenstrasse 4
CH-3600 Thun

Tel:        +41 33 533 02 10
Fax:       +41 33 533 02 01

Mail:      [email protected]<mailto:[email protected]>
URL:      http://www.swiss-simtec.ch<http://www.swiss-simtec.ch/>
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