Hi Daniel, All the osgShadow techniques can work with multi-texturing and it's certainly how I'd expect most users to use it. However, the built in shaders they provide can't handle all the types of effects you might want to use so you'll need to replace these with your own custom shaders.
Robert. On 19 March 2012 14:40, Daniel Schmid <daniel.sch...@swiss-simtec.ch> wrote: > Hi y’all > > > > I’m trying to implement shadow in my scene. My scene makes use of up to 4 > texture levels in its models. I read in some comments that the lipsm and > other shader based shadow techniques are not really made for multi > texturing. Ist here anybody out there that made a custom shader that > implements multitexturing and aswell fog functionality? > > > > Regards > > Daniel > > > > ******************************************* > > Daniel Schmid > > Swiss SIMTEC AG > > Frutigenstrasse 4 > > CH-3600 Thun > > > > Tel: +41 33 533 02 10 > > Fax: +41 33 533 02 01 > > > > Mail: daniel.sch...@swiss-simtec.ch > > URL: http://www.swiss-simtec.ch > > ******************************************* > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org