On Mon, Mar 19, 2012 at 6:32 PM, Paul Griffiths <[email protected]> wrote:

> Hi,
>
> Lets say I have a texture 800 * 480.
> I have a quad which is 10 * 10.
>
> If I render the texture to the quad, the texture will be squashed on the x
> axis.
>

> How do I compensate for this, correct the aspect ratio?
>

By using proper texture coordinates on the quad.

Regards,

J.
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