On Mon, Mar 19, 2012 at 6:32 PM, Paul Griffiths <[email protected]> wrote:
> Hi, > > Lets say I have a texture 800 * 480. > I have a quad which is 10 * 10. > > If I render the texture to the quad, the texture will be squashed on the x > axis. > > How do I compensate for this, correct the aspect ratio? > By using proper texture coordinates on the quad. Regards, J.
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