Hi Rui,

I haven't looked at the relevant code yet, but a DatabaseRequest with
a NULL _loadedModel sounds odd, I wouldn't have thought such a request
would make it into the merge list.  Just checking the
_loadedModel.valid() will be sufficient as long as the DatabaseRequest
isn't being concurrently accessed at the time.

Robert.

On 23 March 2012 02:34, Wang Rui <[email protected]> wrote:
> Hi Robert and all,
>
> I've encountered a crash problem while managing and rendering huge scene in
> OSG. To make it work smoothly, I use both the IncrementalCompileOperation
> and SharedStateSetManager to help improve the paging process. Both my
> application soon crashes when the camera is moving over the scene quickly
> (which means the scene data is also quickly and frequently loaded and
> unloaded). I debug into it and surprisingly find that the
> databaseRequest->_loadedModel is sometimes empty in
> the DatabasePager::addLoadedDataToSceneGraph() and thus causes the issue. I
> add a determination before using the SharedStateManager to optimize the
> model and the problem seems disappeared:
>
> if (osgDB::Registry::instance()->getSharedStateManager()
> && databaseRequest->_loadedModel.valid())
>
> osgDB::Registry::instance()->getSharedStateManager()->share(databaseRequest->_loadedModel.get());
>
> I suggest make such changes in the trunk, too, so we won't meet the same
> crash problem again. But it in fact doesn't find the truth: when and how a
> request in the _dataToMergeList list is changed and the loaded model pointer
> is made invalid? I'm just curious about the reason why the _loadedModel is
> reset unexpectedly. Is there any other possibilities?
>
> Regards,
>
> Wang Rui
>
>
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