Hi, Daniel
you can set correct osg::CullFace attribute to stateset of graph branches where you need it
Cheers, Sergey
23.03.2012, 17:10, "Daniel Schmid" <daniel.sch...@swiss-simtec.ch>:
Hi there
I have some objects whose shadow looks ugly when the front faces are culled. For those objects, I would like to have front and back faces taken into account for shadow rendering, for others I can go with backfaces. Unfortunately, the face fulling is a property of the camera. How can I handle it on a per node basis ?
Regards
Daniel
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