Hi, I am trying to load an .fbx file in my viewer. I get the error
" Could not find plugin to read objects from file ... .fbx" I have built the .lib and the .dll files and I am sure that my program can find them. I have no compile or linking problems. My configuration is OpenSceneGraph 3.0.0 on windows7 64bit. Developing in VS 2008. Before posting I have to say that the specific program did run flawlessly on winXP so I started debugging to see what was going wrong. After debugging step by step, the problem arose in the osgDB file DynamicLibrary.cpp and specifically when the function DynamicLibrary::HANDLE DynamicLibrary::getLibraryHandle( const std::string& libraryName) tries to execute line 100 --> handle = LoadLibrary( libraryName.c_str() ); which should load the dll My file path in the variable libraryName seems ok as seen in the watch list. When executing this line I get in the output these peculiar messages Loaded 'C:\osg3libs\osgPlugins-3.0.0\osgdb_fbxd.dll' Unloaded 'C:\osg3libs\osgPlugins-3.0.0\osgdb_fbxd.dll' I tried to recompile osgDB by changing the line 100 with the following, handle = LoadLibraryW( convertUTF8toUTF16(libraryName).c_str() ); converting to utf16 but nothing happened All my projects are in debug mode so Its hard to think of this as a "Debug-Release" issue. The project in winXP is identical (even the file paths and names) If more information is needed please feel free to ask! Thank you! Cheers, Stefanos ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46574#46574 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

