Hi, So I guess we should make it optional to build tristrip or not. It's completely insane the performance difference I have.
Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Mar 27, 2012, at 09:23 , Sergey Polischuk wrote: > Hi Cedric > > Cant say bout intel\ati as i didnt tested them, but on nvidia drivers with > display lists enabled it works great (in worst case about same speed as > single draw call with indexed triangle list) > > Without display lists draw speed is awful though. > > 27.03.2012, 03:57, "Cedric Pinson" <cedric.pin...@plopbyte.com>: >> Hi Robert and all users, >> I was wondering if it still makes sense to use the stripifier like in the >> osgUtils::simplifier, in the end it generates a lot of draw calls and make >> the geometry slow. To fix this I disabled the stripifier in my osgconv bin >> when using simplifier. >> I was curious if it makes sense for some other usage ? in the osgjs I use it >> but at the end I generate dummy vertexes to make one big strip without that >> it just drains performance. >> I mean if everybody feels the same we could start to submit patch to avoid >> it or as a standalone operation. >> Any other thoughts about it ? >> Cedric Pinson >> Provide OpenGL, WebGL services >> +33 659 598 614 - >> http://cedricpinson.com - http://osgjs.org - http://showwebgl.com >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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