Hi,

So I guess we should make it optional to build tristrip or not. It's completely 
insane the performance difference I have.

Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://showwebgl.com

On Mar 27, 2012, at 09:23 , Sergey Polischuk wrote:

> Hi Cedric
>  
> Cant say bout intel\ati as i didnt tested them, but on nvidia drivers with 
> display lists enabled it works great (in worst case about same speed as 
> single draw call with indexed triangle list)
>  
> Without display lists draw speed is awful though.
>  
> 27.03.2012, 03:57, "Cedric Pinson" <cedric.pin...@plopbyte.com>:
>> Hi Robert and all users,
>> I was wondering if it still makes sense to use the stripifier like in the 
>> osgUtils::simplifier, in the end it generates a lot of draw calls and make 
>> the geometry slow. To fix this I disabled the stripifier in my osgconv bin 
>> when using simplifier.
>> I was curious if it makes sense for some other usage ? in the osgjs I use it 
>> but at the end I generate dummy vertexes to make one big strip without that 
>> it just drains performance.
>> I mean if everybody feels the same we could start to submit patch to avoid 
>> it or as a standalone operation.
>> Any other thoughts about it ?
>> Cedric Pinson
>> Provide OpenGL, WebGL services
>> +33 659 598 614 - 
>> http://cedricpinson.com - http://osgjs.org - http://showwebgl.com
>> 
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