Hi there
I observed a strange behaviour with osg 3.1.2 shadows. You can reproduce it 
very simply with osgshadow example. Just run it with the following arguments:

Osgshadow -4 -vdsm -unit 4

As soon as you select a shadowunit of 4 and above, no more shadows are 
displayed. In my project application, I use multitexturing and therefore the 4 
lowest texture stages are occupied. Does anybody know how to circumvent this 
limitation ?

Regards
Daniel

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Daniel Schmid
Swiss SIMTEC AG
Frutigenstrasse 4
CH-3600 Thun

Tel:        +41 33 533 02 10
Fax:       +41 33 533 02 01

Mail:      [email protected]<mailto:[email protected]>
URL:      http://www.swiss-simtec.ch<http://www.swiss-simtec.ch/>
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