Hi there I observed a strange behaviour with osg 3.1.2 shadows. You can reproduce it very simply with osgshadow example. Just run it with the following arguments:
Osgshadow -4 -vdsm -unit 4 As soon as you select a shadowunit of 4 and above, no more shadows are displayed. In my project application, I use multitexturing and therefore the 4 lowest texture stages are occupied. Does anybody know how to circumvent this limitation ? Regards Daniel ******************************************* Daniel Schmid Swiss SIMTEC AG Frutigenstrasse 4 CH-3600 Thun Tel: +41 33 533 02 10 Fax: +41 33 533 02 01 Mail: [email protected]<mailto:[email protected]> URL: http://www.swiss-simtec.ch<http://www.swiss-simtec.ch/> *******************************************
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