Hi -- I'm also on r13056 with VS 2008, but on 32-bit Win7. I tested osgshaders
and (with a GL3 build) osgsimplegl3. Both run without crashing. Perhaps the
issue is specific to 64-bit.
Some obvious things to try:
* Post a call stack. ("deep in the VS internals" isn't helpful.)
* Back out to prior revisions to isolate the rev that introduced the issue.
* Turn up OSG_NOTIFY_LEVEL and look for warnings or errors prior to the crash.
I hope that helps.
-Paul
On 3/31/2012 11:14 AM, Torben Dannhauer wrote:
Hi,
I've have updated my OSG to rev 13056 today. all standard examples work fine,
but all examples using shaders (and my own code also using shaders) crash.
The error description is a "vector subscript out of range" somewere deep in the
VS internals.
I've rebuild OSG clean from scratch but the error remains.
my system is:
Win7 64bit
MSVC 2008 Sp1
Nvidia GTX 480 with 296.10 driver
Does anybody have a similar problem?
Thank you!
Cheers,
Torben
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46703#46703
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