Hey. We are planning to add inverse kinematics support to osgAnimation utilizing iTaSC, Blender's new IK solver (including a Blender export path for the IK Constraints) and to avoid duplicated work - is someone else already working in that area? (Either specifically iTaSC or any IK integration in osgAnimation in general)
Cheers, Felix _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

