Well, it's not PhysX, but there is osgBullet: http://code.google.com/p/osgbullet/ (http://code.google.com/p/osgbullet/)
I don't know if it has the particle fluids capability you need though. [/quote] Bullet doesn't have particle fluids that are integrated with rest of the engine (i.e. interactions/collisions with other geometry), which is why I need PhysX. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46778#46778 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

