Hi Felix,

On 4 April 2012 19:58, Felix Nawothnig <[email protected]> wrote:
> Well yes - but this is not possible when the same triangles are
> rendered with both orientations  (i.e. when they can be reached
> through parental paths with both positive and negative determinants in
> the MVM)?

If it's rendered with both orientations then wouldn't you just disable
the face culling?

> The only thing one could do would be to duplicate the geometry...
> which is not really an optimization.

It all depends upon how much geometry you have to duplicate.

What we a talking about here is a very specialist requirement, and you
are proposing a solution that require intrusive changes to a number of
classes and introduces inconsistencies with how OSG state is a
managed.  For me it's way too intrusive and lacking in general
benefits for me to consider as inclusion in the core OSG. I would
still like to see the problem you are trying to address resolved, but
it'll have to be something that you can do separately from the core
OSG.

Robert.
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