Hi all,

I've coded up and integrated a custom-built sky sphere and integrated it into my project. I'm using manual near/far clip planes. The osgShadow ShadowTexture-based shadows are working fine and do not experience the same displacement issues as when using osgEphemeris. Obviously there is some subtlety in the interaction between osgEphemeris and osgShadow that comes up in my project, which isn't triggered when using simple geometry and triangle strips, even when the geometry is distant. Strange.

I think I'll stick with custom geometry going forward in my project, as I don't really need the advanced features of osgEphemeris at this point.

I haven't experimented with a separate camera yet, but this might be something I try out at a later stage, especially since it has worked for others.

Garth

On 06/04/12 11:20, Garth D wrote:
I might also code up my own skysphere-building code as it would let me
compare the results with the osgEphemeris implementation to narrow down
where the problem is coming from (osgEphemeris, or the distant geometry).
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