void osgViewer::Renderer::setCompileOnNextDraw(bool flag) -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Akilan Thangamani Sent: Wednesday, April 11, 2012 10:34 AM To: [email protected] Subject: [osg-users] loading to texture memory?
Hi, I have GPU of having 1GB texture memory. I like to load large volume of data into texture memory( using SetImage()), but less than 1GB, and render part by part of the data for every frame. Does OSG contains any function call to transfer only portion of texture memory to the display? To my knowledged, SetImage() in osg::Texture2D is the only call to load data into texture memory directly, I think? Thanks ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46985#46985 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

