Hey all, I'd like to render osgText using a material instead of the default osgText::setColor() method. This is because I instance the same text geometry, but would like to paint it different colors without duplicating anything. To do this, I add a material as an attribute to the text node. The material has colorMode set to OFF. Setting the diffuse color to my target color doesn't really work (alpha value works, but colors dont), but setting the emission color works fine. Why is this? Lighting is on.
osg::Material myMat = new osg::Material; myMaterial->setColorMode(osg::Material::OFF); myMaterial->setDiffuse(osg::Material::FRONT,osg::Vec4(1,0,0,1)); ... osgText::Text textChar = new osgText::Text; textChar->getOrCreateStateSet()->setAttribute(myMaterial.get()); // black text, but alpha value works myMaterial->setEmission(osg::Material::FRONT,osg::Vec4(1,0,0,1)); // red text, alpha works Regards, Preet _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

