Greetings all

This is going to seem like a depressingly obvious question, I'm sure, but for 
the life of me I've run out of ideas.

I'm poking around with OSG on a windows 7 64 bit machine, familiarizing myself 
with it.

I have gotten through the points of compiling the source using first CMake and 
then Visual studio to build it. I have then found a group of example .osg files 
from somewhere on the wiki (I can find it again if relevant) and they will run 
and render fine.

Basically up to step 4 of the getting started wiki page (sorry, I cant link it 
for the moment :C)

Obviously, the viewer runs .org files.

However, I am at this point getting dirty with the c++ files, which is fine, 
but wont be for long. There is a big looming question that I cannot for the 
life of me find an answer to.

How does a .cpp file end up as a .osg file, or elsewise in some way end up 
going from source code to being a rendered object on my screen?

I cant find any information on this, except for one line in the sticky at the 
top of this forum, cryptically telling me that it might be useful to write your 
ccp files to OSG files for debugging purposes, with no reference of how to do 
this.

Can anyone enlighten me, or at least throw a link or two my way?

Cheers!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47131#47131





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