Hi John,

You question is very odd one.  .cpp and source files that we compile
into applications or plugins, and .osg files a data files that our
application load - they are totally different in form and function so
have to wonder what you expectations are, and what your background
experience is.   Are you a programmer?  A modeller?  What are you
trying to achieve with the OSG?

Robert.

On 19 April 2012 03:26, John Smith <[email protected]> wrote:
> Greetings all
>
> This is going to seem like a depressingly obvious question, I'm sure, but for 
> the life of me I've run out of ideas.
>
> I'm poking around with OSG on a windows 7 64 bit machine, familiarizing 
> myself with it.
>
> I have gotten through the points of compiling the source using first CMake 
> and then Visual studio to build it. I have then found a group of example .osg 
> files from somewhere on the wiki (I can find it again if relevant) and they 
> will run and render fine.
>
> Basically up to step 4 of the getting started wiki page (sorry, I cant link 
> it for the moment :C)
>
> Obviously, the viewer runs .org files.
>
> However, I am at this point getting dirty with the c++ files, which is fine, 
> but wont be for long. There is a big looming question that I cannot for the 
> life of me find an answer to.
>
> How does a .cpp file end up as a .osg file, or elsewise in some way end up 
> going from source code to being a rendered object on my screen?
>
> I cant find any information on this, except for one line in the sticky at the 
> top of this forum, cryptically telling me that it might be useful to write 
> your ccp files to OSG files for debugging purposes, with no reference of how 
> to do this.
>
> Can anyone enlighten me, or at least throw a link or two my way?
>
> Cheers!
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47131#47131
>
>
>
>
>
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