HI Laine,

It's hard to guess exactly what is going on given the details.  The
code itself doesn't look optimal - creating a drawable for each point
isn't efficient - you should use a single osg::Geometry and just
updating the vertices as you move the mouse around - when doing
dyanmic updates you'll need to switch off the use of display lists via
geometry->setUseDisplayList(false); or call
geometry->dirtyDisplayList() when you update the geometry.  So the
cull traversal doesn't cull your geometry, and so the near/far clip
planes get updated you'll also need to call geometry->dirtyBound() so
that the bounding box of the geometry gets updated and will then be
properly accounted for.  Doing this may fix you problem, but as I
don't really know the cause of the problem at your end it might just
be a long shot - however, as it's the correct way to tackle this type
of problem it's worth updating your code.

Robert.

On 13 April 2012 02:14, Laine Gates <[email protected]> wrote:
> Hi,
>
> I'm developing a 2D drawing tools , which could draw lines with mouse now. 
> but I encountered a problem , if want to draw a point , I had to draw two , 
> or draw another object together , or the first point will not show .
>
> the code is in Line.cpp Line:198 as follows:
>
> Code:
>
> void Line::drawAssistantPoints()
> {
>    char name[30];
>    for( int i=0 ; i<3 ; i++ )
>    {
>        sprintf( name , "vertex_%d_%s" , i , _name.c_str());
>        _assistantPoints[i]->addDrawable( drawPoint((*_vertexesArray)[i]));
>        _assistantPoints[i]->addDrawable( drawPoint( 
> (*_vertexesArray)[(i+1)%3] ) );
>        _assistantPoints[i]->setName(name);
>        _group->addChild(_assistantPoints[i]);
>    }
> }
>
>
>
>
> '_vertexesArray' store the vertexes and middle point of the line .
>
> the attachment is the code.
>
> Now it could runs  fine .
> Its  functions : first click with the mouse  in blank space  to choose a 
> point , second click the get the second point and configure the line .  Lines 
> will be focusd if clicked with its vertexs and middle point lighting .
>
> Please anyone help me to find why the point disappeard ?
>
> Thank you!
>
> Cheers,
> lainegates
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47038#47038
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/code_158.rar
>
>
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