Hi,

Thanks for pointers - it was, as you mentioned, a state that was inherited from 
a node higher up in the scene graph. In this case it was the states associated 
with a 2D texture map. So I had to explicitly setMode(GL_TEXTURE_2D, OFF).

Thanks!

Alex

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47462#47462





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to