Hi, Thanks for pointers - it was, as you mentioned, a state that was inherited from a node higher up in the scene graph. In this case it was the states associated with a 2D texture map. So I had to explicitly setMode(GL_TEXTURE_2D, OFF).
Thanks! Alex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47462#47462 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

