Hi Dan,

What it sounds like is that the particles are being drawn without
depth write and then the skybox is being rendering afterwards and
simply overwriting the particles that are rendered in the transparent
bin.  A simple fix for this would be to rendering the skybox first or
in between the opaque and transparent bins.  How are you controlling
the rendering order of the skybox?

Robert.


On 2 May 2012 03:49, dan marshal <[email protected]> wrote:
> Hi,
>
> I have implemented a very simple skybox with a basic flight sim model 
> airplane.  All was working fine.  I have a ParticleSystem that looks like an 
> afterburner exhaust working fine.
>
> However, the particles from the particlesystem cannot be seen when the skybox 
> is in the background.  If another model or my airplane is behind the 
> particles they appear fine.  If there is another object behind the particles 
> they appear; if the skybox is behind the particles I cannot see them.
>
> Any suggestions, I am stuck...
>
> Thank you very much
>> Cheers,
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47478#47478
>
>
>
>
>
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