Hi Sean,

We have made lot of JNI stuff in osgVirtualPlanets. Is a the GIS
library for gvSIG3D that we developed.

svn co https://devel.gvsig.org/svn/osgvp/trunk

The wrappers are inside wrappers directory. Is not exactly what are
you looking for, but maybe you find inspiration in the code.

Cheers,
Rafa.


2012/5/5 Sean K <[email protected]>:
> I am looking to build a Java wrapper with JNI around the code which
> basically exists inside of osgdem.cpp.
>
> The bulk of that code resides in vpb.dll and osgDB.dll.
>
> Anybody tried this?   I am guessing others have already done this.
>
> I also want to send back the console output back to the java caller
> via a java callback
>
> basically,
>
> if I wrote a JNI class named OsgDem.java
>
> I would write code my OsgDemTest.java like this:
>
>       class MyOsgHandler implements OsgHander {
>
>           @Override
>            void OnStatus (String output) {
>                  System.out.println(output);
>            }
>
>            @Override
>            void OnEnd (boolean success, String resultMsg) {
>                   if (success) {
>                          System.out.println("good");
>                   } else {
>                           System.out.println("bad");
>                   }
>            }
>       }
>
>        @Test
>        public void testOsgdem() {
>                ....
>                Properties global = new Properties();
>
>                global.load("osgdem.properties");
>                OsgDem generator = new OsgDem(global);
>                generator.start(handler, inputTerrainPath,
> inputTexturePath, outputFilePath);
>
>        }
>
>
> Anybody have any JNI code that I can start with to build my OsdDem?
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
gvSIG3D Developer - http://gvsig3d.blogspot.com
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