Loren,

If your point cloud has a custom shader, make sure that shader is rendering
the projected texture used by OverlayNode.

Glenn Waldron / @glennwaldron


On Wed, May 9, 2012 at 2:05 PM, Loren Hoffman <[email protected]>wrote:

> Hello All,****
>
> ** **
>
> I have a setup where I need to project an overlay node’s sub graph onto a
> point cloud. We already have it setup to overlay onto geometry created with
> VPB and I was hoping it would “just work”™ for the clouds. Unfortunately it
> seems to have no effect at all on cloud despite it having been inserted
> into the graph in the same manner that the vpb geometry was. The point
> cloud is being rendered with a custom shader setup but I didn’t come across
> anything saying that that would be an issue. Is there anything I need to do
> to the point cloud’s graph to make it so it will accept the overlay or is
> this a limitation of the overlay system? Thanks in advance,****
>
> ** **
>
> - Loren****
>
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