That estimate would be provided by running benchmarks with scenes of varying complexity.
Record FPS vs. polygon count. Pressing the "s" key in osgviewer a couple of times will also yield some detailed statistics about the number of primitives in the scene, and more. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

