lyceel wrote: > > The problem actually only occurs with recent NVIDIA drivers (older > versions didn't have this issue). > > As David mentioned, the latest SVN and the most recent developer > releases also include this workaround, so you won't need to add the > "[0]" yourself if you use one of those. Obviously, it'll be in the next > public OSG release, too. >
Yes, in fact I just tried porting my code from Linux to Windows and found that adding [0] actually breaks things, and removing it fixes it. I will try using more recent version of OSG(I am indeed on the stable OSG 3.0.1) and see how it works. Cheers Eldar ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47691#47691 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org