lyceel wrote:
> 
> The problem actually only occurs with recent NVIDIA drivers (older 
> versions didn't have this issue).
> 
> As David mentioned, the latest SVN and the most recent developer 
> releases also include this workaround, so you won't need to add the 
> "[0]" yourself if you use one of those.  Obviously, it'll be in the next 
> public OSG release, too.
> 


Yes, in fact I just tried porting my code from Linux to Windows and found that 
adding [0] actually breaks things, and removing it fixes it. I will try using 
more recent version of OSG(I am indeed on the stable OSG 3.0.1) and see how it 
works.

Cheers

Eldar

------------------
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