Hi Ulrich, thanks for this hint. Actually, this is not a typo but missing knowledge from my side. The documentation doesn't say much about the semantics of WRAP_R, WRAP_S and WRAP_T. However, I have seen the use of WRAP_R in several examples in the web that deal with 2D textures. I have copied this part of the code from the osgimagesequence example from osg which also deals with 2D textures.
Also, I don't think that this is related to my problem I would be grateful for deeper insights on on that. Cheers, Martin Ulrich Hertlein wrote: > On 5/05/12 22:30 , Martin Oswald wrote: > > > texture2D = dynamic_cast<osg::Texture2D*>(attr); > > ... > > texture2D->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT); > > > > Typo? 2D textures only require WRAP_S and WRAP_T. > > /ulrich > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47751#47751 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

