This is not exactly what you want, but something similar: you can rework your rendering process to use 3 cameras:
1) RTT camera which render scene. 2) your 9x9 RTT camera. 3) main camera (which output stuff to framebuffer) -> this one just render full screen quad with texture from first camera. When you dont need to re-render scene, you just disable 1st RTT camera by setting 0x0 node mask, main camera just keep drawing texture, which contain last frame when 1st camera was enabled. As rendering one textured fullscreen quad not gonna cut into framerate much, i think this is usable approach, and it can be done quite easily. Cheers, Sergey. 18.05.2012, 18:06, "Aurelien Albert" <aurelien.alb...@alyotech.fr>: > Thanks, I'll work on it on monday... > > What about my 2nd question ? (render only this camera) > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=47761#47761 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org