Hi, I want to change the position of the camera according to a counter. When the counter is 0, camera should be at (0,0,0), when counter is 1, camera should be at (10,10,10) and so on.
I tried using the camera manipulator function setTransformation as follows: osg::ref_ptr<osgGA::TrackballManipulator> tman=new osgGA::TrackballManipulator(); //setTransformation(eye, center, up); tman->setTransformation(osg::Vec3(0,0,0), osg::Vec3(0,0,-1), osg::Vec3(0,1,0)); But it didn't work when the counter reached 1, 2, .... Did I commit a mistake there? Thank you! Cheers, Utkarsh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47795#47795 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org