Hi, What's the best path to implementing shadows with geocentric terrain? I've played a bit with the osgshadows example, and the shadow buffer methods all seem to have various artifacts, including shadows cast from terrain tile skirts and aliasing in the shadows. Vdsm seems to be the most promising method. What are others doing?
Thanks, Tim _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

