Hi, I'm developing 3D Interior Design Program with Visual C++ and OpenGL. I use OpenGL raw API for Shading and Texture mapping. Unfortunately, I have no idea about real time Rendering with shadow and so on.
Searching Internet, I found OSC Forum, and I think OSC can satisfy real time rendering with shadow. But in sample project, I cannot find the exact sample for my need. And in project screen shot, I don't know if it was made in real time, or not. Is there anybody to answer my questions? Questions are as follows; - Is it possible to develop realtime rendering( not need high level rendering, just game rendering level ) with shadow using OSC? - If it is possible, how can I get sample codes or documents? Thank you! Cheers, Jeong-il,Kim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47664#47664 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

