Hello everyone!

I just learned GLSL and image processing using different filter masks. Now I 
want to implement this into my OSG-project, but my test object (a cow ^^) is 
black, totally black.

For the beginning I used the following code for fragment shader:


Code:

uniform sampler2D image;

void main()
{
   gl_FragColor = texture2D(image, gl_FragCoord.xy);
}




glShaderCompiler said that this code is ok, no errors, but still my test object 
is black.

My Question:
How do I uniform sampler2D which should be my realtime output image?

lg Christian

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http://forum.openscenegraph.org/viewtopic.php?p=47731#47731





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