the image processing effect should work in realtime (i.e. blur shading). shall 
I send the texture coordinates from vertex shader into fragment shader or is it 
ok to just use a fragment shader for image processing?

My intenstion:

I have to create a scene where I can freely move my camera. I can either load 
one of the prepared *.osg files OR create some drawables and let them display 
it with osg::Viewer (as I know you just need 5-10 lines for that).

I heard of a method called render-to-texture, but I'm not sure if this is 
efficient for realtime shading.

lg Christian

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