the image processing effect should work in realtime (i.e. blur shading). shall I send the texture coordinates from vertex shader into fragment shader or is it ok to just use a fragment shader for image processing?
My intenstion: I have to create a scene where I can freely move my camera. I can either load one of the prepared *.osg files OR create some drawables and let them display it with osg::Viewer (as I know you just need 5-10 lines for that). I heard of a method called render-to-texture, but I'm not sure if this is efficient for realtime shading. lg Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47969#47969 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

