Hi, I'm trying to integrate osg into a MPxLocatorNode in Maya, draw an osg scene by MPxLocatorNode::draw method.
According the Maya's document, we just need to call glVertex3f or glDrawArrays API and do not need to setup any modelview, projection matrix, or viewport to OpenGL, just draw geometry data. So how could I finish this task ? Could anybody help me ? Thanks ! Thank you! Cheers, Bo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47830#47830 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

