Hi,

I'm trying to integrate osg into a MPxLocatorNode in Maya, draw an osg scene by 
MPxLocatorNode::draw method.

According the Maya's document, we just need to call glVertex3f or glDrawArrays 
API and do not need to setup any modelview, projection matrix, or viewport to 
OpenGL, just draw geometry data.

So how could I finish this task ? Could anybody help me ? Thanks !

Thank you!

Cheers,
Bo

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http://forum.openscenegraph.org/viewtopic.php?p=47830#47830





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