Hi Brad,

I've tried to document the FFTSimulation as well as possible if you look at
the source, at least in the trunk you should see an explanation of units
etc and the paper it was based on.

http://code.google.com/p/osgocean/source/browse/trunk/src/osgOcean/FFTSimulation.cpp


Here is the most up to date version of the paper, well worth a read if
you're interested in understanding it fully.

http://evasion.imag.fr/Membres/Fabrice.Neyret/NaturalScenes/fluids/water/waves/fluids-nuages/waves/Jonathan/articlesCG/simulating-ocean-water-01.pdf


I should point out that a lot of tweaks were made to make it look
aesthetically pleasing, it's not an ocean simulation more of a statistical
approximation.

Any further questions do get let me know.

Regards,

Kim.

On 24 May 2012 18:12, Brad Colbert <[email protected]> wrote:

> Hi Kim,
>
> I too am looking for resources about some specifics on osgOcean.
>
> Generally, what is the ratio of wind speed to wave height?  Is there a
> "simple" function for this?  I want to be able to model certain wave
> heights and, as I understand it, this is driven by wind speed.
>
> Are the top/bottom wave colors derived by hand or from a publication?  If
> a publication, which?  (Same question for the lighting color)
>
> I'm trying to gain an understanding of the size of the OceanScene (tiles).
>  Looking at the bounding sphere it starts out at roughly 12000x12000 (is
> that meters?)  When setting the parameters for osgOcean::FFTOceanSurface
> (gridsize, resolution, numtiles) to values other than what is in the
> example results in some pretty rough artifacts.  Is there a rule of thumb
> for setting these values?
>
>
> Thank you!
>
> Cheers,
> Brad
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47838#47838
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



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