Hi, Gil skinning + morph animation dont work out of the box with fbx files, ways to make it work was repeatedly discussed in mailing lists, i think you'll be able to find it with forum search or google
Cheers, Sergey. 20.05.2012, 12:41, "Gil Hadas" <[email protected]>: > Hi, > I am new in the OSG forum. > I have the same problem, > I am using exported fbx file , exported from maya, with skeleton. > I am using libfbxsdk-2013.1. > I suspect it is related to the warning: > "class osg::ComputeBoundingBoxCallback > InputStream::readObject(): Unsupported wrapper class osg::UpdateCallback" > any idea someone? > I have modified the code of the fbx plugin to support this sdk version. > if someone interested in the new FBX SDK code,how can I deliver my code > modification? > Thank you! > > Cheers, > Gil > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=47778#47778 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

