Hi, Gil

skinning + morph animation dont work out of the box with fbx files, ways to 
make it work was repeatedly discussed in mailing lists, i think you'll be able 
to find it with forum search or google

Cheers,
Sergey.

20.05.2012, 12:41, "Gil Hadas" <[email protected]>:
> Hi,
> I am new in the OSG forum.
> I have the same problem,
> I am using exported fbx file , exported from maya, with skeleton.
> I am using libfbxsdk-2013.1.
> I suspect it is related to the warning:
> "class osg::ComputeBoundingBoxCallback
> InputStream::readObject(): Unsupported wrapper class osg::UpdateCallback"
> any idea someone?
> I have modified the code of the fbx plugin to support this sdk version.
> if someone interested in the new FBX SDK code,how can I deliver my code 
> modification?
> Thank you!
>
> Cheers,
> Gil
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47778#47778
>
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