Hi Pau, Maybe you can make use of Geometry Instancing, take a look at osgdrawinstanced example. I've make use of instanced rendering to draw a large amount of cubes and spheres.
Hope it helps. 2012/5/29 Pau Estalella <[email protected]> > Hi, > > Can anyone point me to some example or provide some advice on how to > structure a > scene with a low poly object replicated thousands of times, at different > orientations and positions? Each instance can be in one of the several > states > that the object can be, using an osg::Switch. The state of each instance > changes > independently of the others. > I think osg::PositionAttitudeTransform for each instance is not an option, > as it > kills culling performance. Replicating the geometry and transforming the > vertices seems a little bit wrong, and a total memory waste. > Any ideas? > > Thank you very much. > > Cheers, > Pau > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=47912#47912 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es
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