Hi,

Can anyone point me to some example or provide some advice on how to structure a
scene with a low poly object replicated thousands of times, at different 
orientations and positions? Each instance can be in one of the several states 
that the object can be, using an osg::Switch. The state of each instance changes
independently of the others. 
I think osg::PositionAttitudeTransform for each instance is not an option, as 
it 
kills culling performance. Replicating the geometry and transforming the
vertices seems a little bit wrong, and a total memory waste. 
Any ideas?

Thank you very much.

Cheers,
Pau

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