Hi, Can anyone point me to some example or provide some advice on how to structure a scene with a low poly object replicated thousands of times, at different orientations and positions? Each instance can be in one of the several states that the object can be, using an osg::Switch. The state of each instance changes independently of the others. I think osg::PositionAttitudeTransform for each instance is not an option, as it kills culling performance. Replicating the geometry and transforming the vertices seems a little bit wrong, and a total memory waste. Any ideas?
Thank you very much. Cheers, Pau ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47912#47912 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

