It captured a texture, but not the texture I was looking for.

Code:
osg::State * state=renderInfo.getState();
state->applyAttribute(texture);
osg::Image *image=new Image();
image->readImageFromCurrentTexture(renderInfo.getContextID(),false,GL_UNSIGNED_BYTE);
osgDB::writeImageFile(*image,"snap.png");



I'm guessing I'm either using the wrong context ID, or that I'm not applying 
the texture in the right way.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48079#48079





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