On 6 June 2012 15:57, John Kaniarz <[email protected]> wrote: > It captured a texture, but not the texture I was looking for. > > > Code: > osg::State * state=renderInfo.getState(); > state->applyAttribute(texture); > osg::Image *image=new Image(); > image->readImageFromCurrentTexture(renderInfo.getContextID(),false,GL_UNSIGNED_BYTE); > osgDB::writeImageFile(*image,"snap.png"); > > > > I'm guessing I'm either using the wrong context ID, or that I'm not applying > the texture in the right way. >
I'm afraid I have tried specifically what you are trying before so can't help debug it. Perhaps others will have done something similar and be able to help. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

