You're right, the normals were the problem.  My mistake was using the 
QUAD_STRIPS and setting the normals for the shared vertices to the combined 
normals of the adjacent faces.  I changed everything to QUADS and used the 
face's normal as each vertex's normal, and then it looked correct.

Thanks!

Cheers,
Michael

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48137#48137





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to