You're right, the normals were the problem. My mistake was using the QUAD_STRIPS and setting the normals for the shared vertices to the combined normals of the adjacent faces. I changed everything to QUADS and used the face's normal as each vertex's normal, and then it looked correct.
Thanks! Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48137#48137 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

