Hi Christian,

I'm afraid I do have time to walk you through the baby steps of this
type of problem.  The OSG has lots of examples, there are several
books, lots of resources you can call upon to learn about the OSG.

Robert.

On 11 June 2012 16:26, Christian Rumpf <ru...@student.tugraz.at> wrote:
> This really sounds helpful, Robert, but for some reason this examples you 
> recommended aren't understandable for me. They all tells about reflecting, 
> printing it into a flag and so on. isn't there an example which just renders 
> a single node, a single box or something else into a texture and projects it 
> into the viewer? Just a single object, no camera effects, no artefacts, no 
> movements, nothing but a single object.
>
> My problem is that all this examples (and I found a lot in the internet) 
> explains how useful this RTT technique is, but aren't understandable after 
> all. This sounds like I'm not good in graphics programming, but sometimes 
> small steps are necessary. I can't take this big stuffs as start.
>
> lg Christian
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=48171#48171
>
>
>
>
>
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