Hello Sebastian,

thanks for a quick reply. I wanted to do something like that, but I am missing 
the "depth_tex" part. The first camera doesn't render to texture, but to a 
classical frame buffer/depth_buffer. The second camera is then RTT, but it 
should be using the depth buffer from the first one.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48183#48183





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