Hi,

I have the main camera in my viewer and then there is a second (post-render) 
camera attached to the scene root. Both cameras have some geometry each in 
their own subgraph. When the first (main) camera computes near/far it ignores 
the geometry below the second camera. Is there a way to hint the first camera 
to include the geometry from the second camera when computing near/far plane? I 
need this since both cameras share the depth buffer.

Thanks,
Marko

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http://forum.openscenegraph.org/viewtopic.php?p=48222#48222





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