In Chapter 12's Adding Occluders to a complex scene example, in the 2010 
version of the beginners guide of OSG, there's an occluder node which occludes 
100000 randomly generated quads.
The fps shown in the book is 40fps, when the 100000 'massive quads' are fully 
occluded and 11.57fps when not occluded.

On my system, the fps is 0.5fps when fully occluded and 1.01fps when not 
occluded.
I have 2GB RAM, an Intel core 2 duo CPU, 2.53GHz and an NVidia GeForce GT 430 
graphics card. No other applications were open at the time I ran the program. 
Not even Visual Studio Intellisense.

Tried running the program on a system without a graphics card, and the quads 
didn't even render (but this is secondary. Main problem is what caused such a 
slow reaction on my card-equipped system).

Is it a known issue among OSG users that some cards don't support OpenGL well 
enough? Because I saw a forum post where a person said "I think that the nVidia 
Quadro FX 5600 doesn't have as good OpenGL support as the "consumer" GPU cards"
Here: http://www.flightgear.org/forums/viewtopic.php?f=11&t=7182

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