Hi Fred and Sergey,

Thanks for the great information. I viewed the Rembrandt wiki page and love
the design of the effect files. I will consider merge some of the concepts
of Rembrandt if possible, along with current osgPPU and osgPostEffects
projects, to try designing an extensible system for all. I would like to
submit some of my initial code here for all of you to review and see if it
could fit everyone's taste. I hope I could have done that in the following
week.

Thanks,

Wang Rui


2012/6/22 Frederic Bouvier <[email protected]>

> I was going to raise that point. Flightgear has for some years now a
> system where designers can express their statesets in XML files called
> effects. A statesets is called a "Pass" in FG (or a FG Pass is implemented
> with a stateset). You can add multiple passes in a Technique, allowing you
> to redraw the same geometry with multiple statesets (including render bins
> details). An effect file gathers multiple techniques that have a predicate,
> based on supported extensions and internal FG switches, which is evaluated
> at run time. The multiple techniques allow us to render the water or the
> urban areas differently based on user preferences and GPU capabilities.
>
> Beside that effect system, we introduced a deferred renderer called
> 'Rembrandt' (currently still experimental but it will be present in the
> next release in August) where the different stages of the renderer are also
> described in XML. In that XML we can add rendering buffers (textures for
> RTT), specify rendering orders and assign effects to stages. The default
> pipeline has boom and ambient occlusion that can be switched on and off at
> run time.
>
> If you have any question, you can consult the wiki page or ask
>
> Regards,
> -Fred
>
>
> ----- Mail original -----
> De: Sergey Kurdakov
>
>
> Hi Wang,
>
>
> might be not quite a significant point,
> but osg based Flightgear has a ongoing Project Rembrandt
>
> http://wiki.flightgear.org/Project_Rembrandt
>
> it has some similar things done,
> so could serve for inspiration.
>
> Regards
> Sergey
>
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