Hi J. (please state your full name, makes things a little more polite)
There is no such on/off flag directly. But you can take a look into node
masks.
They basically provide this functionality and more.
Just set the node-mask and the traversal mask on the camera, so the
logical "and" will be true.
e.g. Node: 0x00000001, TraversalMask: 0xffffffff will render the node,
while Node 0x0000 0000 won't render it
Hi,
I know OSG use Scene Graph data structures.
And... there are many type of group nodes.
Among them, the Switch Node can control there children's visibility.
I wonder the General Node ( osg::ref_ptr<osg::Node> node )
has ON/OFF flag itself.
...
Thank you!
Cheers,
J.YoungStone
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48501#48501
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